ok a creature attacks a land party he has average movability his speed is 90 there are 3 party members roughly 15 apart initiative is rolled the flyer wins his altitude is what 90ft above the ground but the party is behind him 90 ft now on his turn how does he make a physical attack ? does he use his act action to turn around at 45 degrees and arrive a character to do what a flyby ,slam rush what i am confused once he attacks does the character get a AOO? then what the flyer ,a harpy has to be aim to the character to contend to begin with now what he just fly up and away 90ft. The aerial are bad please any help would be welcome. I will get to air to air combat after i fix air to fasten combat rules. Thanks again.
Uhm. Could you reread what you just wrote and put it a bit more clearly. What exactly is the problem?So a harpy is 90ft up and 90ft back? Did I get this alter?The party members are 15ft apart from each other. I evaluate normally the harpy should fly down towards the party and attack and after the attack it should still be just over the party as it hasn't got a second act challenge left to fly on. So what's the problem now?
Flying is one of the times that the direction a creature is facing does matter. There are flight rules in the DMG. I think I saw some more detailed rules in the draconomicon. Either way it's a good idea to undergo one or the other on hand when running flying creatures. They map out how quickly the flying creature can turn how much movement speed a turn costs how far the creature has to move each round to stay aloft and so fort.
Further you might want to use some chips or other indicators to show how high the creature flies. By the way large and bigger flyers usually can forbid that pesky AoO cram since they don't come into the range of their enemies. So do enemies with reach weapons. And don't get me started on that lovely flying Huge devil with the reach weapon - hesitate 30 feet above fasten and still whack everything below you...
I think normally the harpy should fly down towards the celebrate and attack and after the attack it should still be just over the celebrate as it hasn't got a second act action left to fly on.
That would be rather stupid on the move of the harpy - it's got fly-by-attack which allows it to take a standard action during its move challenge meaning it could go 5 ft to get into range attack and then ascend again to get away.
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